Northwire Canada EditionFriday, July 10, 2026
Northwire
NNX 0.035 +0.0% ABX 51.91 −0.6% TTS 2.45 −2.0% FCI 0.400 −9.1% GR 0.075 +0.0% AII 23.08 +11.0% TUNG 1.74 +3.0% LGO 1.01 −2.9% EMM 0.080 +0.0% OGN 3.45 +2.1% MSA 6.40 −0.5% SGZ 0.045 +0.0% S 0.155 +29.2% GRSL 0.305 −4.7% DEX 0.390 +1.3% WMS 0.040 +0.0% NNX 0.035 +0.0% ABX 51.91 −0.6% TTS 2.45 −2.0% FCI 0.400 −9.1% GR 0.075 +0.0% AII 23.08 +11.0% TUNG 1.74 +3.0% LGO 1.01 −2.9% EMM 0.080 +0.0% OGN 3.45 +2.1% MSA 6.40 −0.5% SGZ 0.045 +0.0% S 0.155 +29.2% GRSL 0.305 −4.7% DEX 0.390 +1.3% WMS 0.040 +0.0%

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Original News Release

SEDAR Interim Financial Statements

Good Gamer Entertainment Inc. Interim Consolidated Financial Statements For the periods ended December 31, 2025 and 2024 (with comparative AUDITED figures as at March 31, 2025) (in Canadian dollars) Table of contents Interim Consolidated Statements of Financial Position 4 Interim Consolidated Statements of Loss and Comprehensive Loss 5 Interim Consolidated Statements of Changes in Shareholders' Equity 6 Interim Consolidated Statements of Cash Flows 7 Notes to the Interim Consolidated Financial Statements 8 – 27 Notice of No Auditor Review of Interim Condensed Financial Statements The accompanying unaudited interim condensed financial statements have been prepared by management and approved by the Audit Committee. The Company’s independent auditors have not performed a review of these interim condensed financial statements in accordance with the standards established by the Chartered Professional Accountants of Canada for a review of interim financial statements by an entity’s auditors. Good Gamer Entertainment Inc. Interim Consolidated Statements of Financial Position (Expressed in Canadian Dollars) | 4 December 31, 2025 March 31, 2025 (Unaudited) (Audited) ASSETS Current assets Cash $ 4,939 $ 29,271 Accounts receivable (Note 4) 1,277 1,744 TOTAL ASSETS $ 6,216 31,015 LIABILITIES AND SHAREHOLDERS' EQUITY Current liabilities Accounts payable and accrued liabilities (Note 5) $ 692,394 $ 722,089 PlayCash app provisions (Note 6) 8,201 8,600 Loans payable (Note 7) 188,746 53,263 889,341 783,952 Shareholders’ Deficiency Share capital (Note 8) 20,746,918 20,746,918 Share-based payment reserve (Note 8) 2,466,409 2,466,409 Accumulated other comprehensive income (loss) (3,671) (2,736) Deficit (24,092,781) (23,963,528) Total Shareholders’ Deficiency (883,125) (752,937) TOTAL LIABILITIES AND SHAREHOLDERS' DEFICIENCY $ 6,216 $ 31,015 Nature of Operations and Going Concern (Note 1) Commitments (Note 14) Approved and authorized for issue by the Board on February 27, 2026 On behalf of the Board: “Barinder Rasode” Director “Faizaan Lalani” Director The accompanying notes are an integral part of these interim consolidated financial statements Good Gamer Entertainment Inc. Interim Consolidated Statements of Loss and Comprehensive Loss (Unaudited - Expressed in Canadian Dollars) | 5 The accompanying notes are an integral part of these interim consolidated financial statements For the nine months ended For the three months ended December 31, 2025 December 31, 2024 December 31, 2025 December 31, 2024 Revenues (Note 14) $ - $ 24,920 $ - $ - COST OF SALES User rewards costs - - - - Search Monetization media buys and platform fees - 23,449 - - GROSS PROFIT (LOSS) - 1,471 - - EXPENSES Software and development expenses (Note 10) - 11,250 - - Operating expenses (Note 10) 20,505 26,980 10,916 9,183 General & Administrative expenses (Note 10) 123,345 193,931 54,582 31,719 Loss before other income (expenses) (143,850) (230,690) (65,498) (40,902) Other income (expenses) (Note 10) 14,597 37,752 5,363 (7,236) Net loss for the period (129,253) (192,938) (60,135) (48,138) Foreign exchange translation adjustment (935) (3,128) 838 (3,320) Loss and Comprehensive loss $ (130,188) $ (196,066) (59,297) $ (51,458) Basic and diluted loss per share $ (0.03) $ (0.05) $ (0.01) $ (0.01) Weighted average number of common shares outstanding Basic and diluted 4,256,739 4,256,739 4,256,739 4,256,739 Good Gamer Entertainment Inc. Interim Consolidated Statements of Changes in Shareholders’ --- Equity (Deficit) (Expressed in Canadian Dollars) Unaudited – Prepared by Management | 6 Number of shares Share capital Share-based payment reserve Deficit Accumulated Other Comprehensive Income (Expense) Total Balance at March 31, 2024 4,256,739 $ 20,746,918 $ 2,453,820 $ (23,681,415) $ 450 $ (480,227) Share-based compensation - - 13,722 - - 13,722 Net loss - - - (192,938) - (192,938) Foreign exchange translation adjustment - - - - (3,128) (3,128) Balance at December 31, 2024 4,256,739 $ 20,746,918 $ 2,467,542 $ (23,874,353) $ (2,678) $ (662,571) Balance at March 31, 2025 4,256,739 $ 20,746,918 $ 2,466,409 $ (23,963,528) $ (2,736) $ (752,937) Net loss - - - (129,253) - (129,253) Foreign exchange translation adjustment - - - - (935) (935) Balance at December 31, 2025 4,256,739 $ 20,746,918 $ 2,466,409 (24,092,781) $ (3,671) $ (883,125) The accompanying notes are an integral part of these interim consolidated financial statements Good Gamer Entertainment Inc. Interim Consolidated Statements of Cash Flows (Expressed in Canadian Dollars) Unaudited – Prepared by Management | 7 For the nine months ended December 31, 2025 December 31, 2024 CASH FLOWS FROM OPERATING ACTIVITIES Net loss from continuing operations $ (129,253) $ (192,938) Items not affecting cash Interest expense on loans payable 10,483 15,452 Reversal of accounts payable - 35,375 Share-based payments - 13,722 Foreign exchange - - Change in non-cash working capital items: Accounts receivable 467 6,841 GST receivable - (1,299) Prepaid expenses - 2,368 Accounts payable and accrued liabilities (29,965) (14,224) PlayCash app provisions (399) 503 Net cash used in operating activities (148,397) (134,200) CASH FLOWS FROM FINANCING ACTIVITIES Proceeds from (Payments of) loan payable 125,000 100,000 Proceeds from Line of Credit - - Net cash provided by financing activities 125,000 100,000 Effects of foreign currency exchange (935) (3,128) Change in cash for the period (24,332) (37,328) Cash – beginning of period 29,271 46,146 Cash – end of period 4,939 $ 8,818 The accompanying notes are an integral part of these interim consolidated financial statements Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 8 1. NATURE OF OPERATIONS AND GOING CONCERN Good Gamer Entertainment Inc. (formerly Credent Capital Corp.) (the “Company”, “GGE”, or “Good Gamer”) is a Canadian company incorporated under the laws of the Province of British Columbia on March 25, 2011. The Company’s shares trade on the TSX Venture Exchange (“TSX-V”) under the symbol GOOD. The corporate head office and records office of the Company is located at 764 – 1055 Dunsmuir Street, Vancouver, BC, V7X 1L3. The Company’s principal business activity was operating an online play-to-earn game discovery (Playcash) and entertainment platform (Tournament Management Platform (“TMP”); development and minting of non-fungible tokens ("NFTs") including artwork, characters and a Play-to-Earn ("P2E") NFT-based blockchain game. The Company discontinued the TMP and NFT operations due to market conditions during the period ended December 31, 2024. The Company’s current business activity is optimizing third parties advertising campaigns to drive online traffic to their own websites in Canada and the United States These interim consolidated financial statements (the “financial statements”) have been prepared on a going c --- oncern basis, which contemplates the realization of assets and settlement of liabilities in the normal course of business. As at December 31, 2025, the Company had cash of $4,939 (March 31, 2025 - $29,271), working capital deficit of $883,125 (March 31, 2025 - $752,937) and an accumulated deficit of $24,092,781 (March 31, 2025 - $23,963,528). The Company’s solvency, its ability to meet its liabilities as they become due, and to continue its operations, is dependent on continued funding provided by investors. There is no assurance that the Company will receive such funding, or that the funding will be on terms favorable to the Company. If the Company is unable to raise additional capital in the future, the Company will need to curtail operations, liquidate assets, seek additional capital on less favorable terms and/or pursue other remedial measures or cease operations. These conditions may cast significant doubt upon the Company’s ability to continue as a going concern. These interim consolidated financial statements do not include any adjustments that might be necessary should the Company be unable to continue as a going concern. These adjustments could be material. 2. BASIS OF PREPARATION 2.1 Basis of consolidation These interim consolidated financial statements have been prepared on a historical cost basis except for certain financial instruments, which are measured at fair value. In addition, the financial statements have been prepared using the accrual basis of accounting, except for the cash flow information. The interim consolidated financial statements are presented in Canadian dollars and include the accounts of the Company and its wholly owned subsidiaries, each having a functional currency. Entity Country of Incorporation Parent Company Effective Interest Good Gamer Corp. Canada GGE 100% Boost Interactive (formerly Perk Power Inc.) Canada GGC 100% Good Gamer US USA GGC 100% Good Gamer India Private Limited India GGC 99% (discontinued) Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 9 2. BASIS OF PREPARATION (continued…) 2.1 Basis of consolidation (continued…) All intercompany transactions and balances have been eliminated on consolidation. The Company attributes total comprehensive income (loss) of subsidiaries between the owners of the parent and the non-controlling interest based on their respective ownership interests. Control The Company controls an investee if and only if the Company has: • Power over an investee (i.e. existing rights that give it the current ability to direct the relevant activities of the investee); • Exposure, or rights, to variable returns from its involvement with the investee; and • The ability to use its power over the investee to affect its returns. Generally, there is a presumption that a majority of voting rights result in control. To support the presumption and when the Company has less than a majority of the voting rights of an investee, the Company considers all relevant facts and circumstances in assessing whether it has power over the investee, including: • the contractual arrangements with the other vote holders of the investee • rights arising from other contractual arrangements • the Company’s voting rights and potential voting rights The Company reassesses whether it controls an investee if facts and circumstances indicate that there are changes to on --- e or more of the three elements of control. Consolidation of a subsidiary begins when the Company obtains control over the subsidiary and ceases when the Company loses control over the subsidiary. Assets, liabilities, revenues and expenses of a subsidiary acquired or disposed of during the year ended March 31, 2025 are included in the Financial Statements from the date the Company gains control until the date when the Company ceases to control the subsidiary 2.2 Basis of presentation The financial statements have been prepared on the historical cost basis except for certain financial instruments which are measured at fair value, as outlined in Note 13. In addition, the financial statements have been prepared using the accrual basis for accounting, except for cash flow information. The financial statements are presented in Canadian dollars, except where otherwise indicated. On October 28, 2025, the Company announced the one-for-ten share consolidation will become effective on October 30, 2025. These statements have been adjusted retroactively to reflect the impact of the share consolidation. Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 10 2. BASIS OF PREPARATION (continued…) 2.3 Statement of compliance These interim consolidated financial statements of the Company as of and for the periods ended December 31, 2025 and 2024 have been prepared in accordance with International Financial Reporting Standards (“IFRS Accounting Standards”) as issued by the International Accounting Standards Board (“IASB”). These financial statements were approved and authorized for issue in accordance with a resolution from the Board of Directors on March 2, 2026. 2.4 Significant accounting judgments, estimates and assumptions The preparation of the Company’s financial statements in conformity with IFRS Accounting Standards requires management to make judgments, estimates and assumptions that affect the reported amounts of assets, liabilities, and contingent liabilities at the date of the financial statements and reported amounts of income and expenses during the reporting period. Estimates and assumptions are continuously evaluated and are based on management’s experience and other factors, including expectations of future events that are believed to be reasonable under the circumstances. However, actual outcomes can differ from these estimates. Critical judgements The preparation of these financial statements requires management to make judgments regarding the going concern of the Company, as previously discussed in Note 1, as well as the determination of functional currency for each entity within the Company. The functional currency for the parent company and Perk Power Inc. has been determined to be the Canadian dollar, the functional currency of Good Gamer India Private Limited is the Rupee, while Good Gamer Corp. (US) is the US Dollar. The presentation currency of the group is the Canadian dollar. Key sources of estimation uncertainty The preparation of financial statements in conformity with IFRS requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities, and the disclosure of assets and liabilities at the date of the financial statements, and the reported amounts of expenses during the reporting periods. Actual results could differ from those estimates and such d --- ifferences could be significant. Significant estimates made by management affecting the financial statements include: Share-based compensation Estimating fair value for share-based payment transactions requires determining the most appropriate valuation model, which is dependent on the terms and conditions of the grant. This estimate also requires determining the most appropriate inputs to the valuation model including the expected life of the share option, volatility, and dividend yield, and making assumptions about them. Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 11 2. BASIS OF PREPARATION (continued…) 2.4 Significant accounting judgments, estimates and assumptions (continued…) Convertible debt The components of the compound financial instrument (convertible debt) issued by the Company are classified separately as financial liabilities and equity in accordance with the substance of the contractual arrangement and the definitions of a financial liability and an equity instrument. The conversion option that will be settled by the exchange of a fixed amount in cash for a fixed number of equity instruments of the Company is classified as an equity instrument. At the issue date, the liability component is recognized at fair value, which is estimated using the effective interest rate on the market for similar nonconvertible instruments. Subsequently, the liability component is measured at amortized cost using the effective interest rate until it is extinguished on conversion or maturity. The value of the conversion option classified as equity is determined at the issue date, by deducting the amount of the liability component from the fair value of the compound instrument as a whole. This amount is recognized in equity, net of tax effects, and is not revised subsequently. When the conversion option is exercised, the equity component of the convertible notes will be transferred to share capital. No profit or gain is recognized to the conversion or expiration of the conversion option. 3. MATERIAL ACCOUNTING POLICY INFORMATION The accounting policies followed by the Company are set out in Note 3 to the audited consolidated financial statements for the year ended March 31, 2025, and have been consistently followed in the preparation of the condensed consolidated interim financial statements. 3.1 Adoption of New Accounting Policies The Company adopted the following standards effective as of April 1, 2024. These changes were made in accordance with the applicable transitional provision noted below. Amendments to IAS 1 – Classification of Liabilities as Current or Non-current in January 2020, the IASB issued amendments to IAS 1 - Classification of Liabilities as Current or Non-current. These amendments clarify the requirements relating to determining if a liability should be presented as current or non-current in the statement of financial position. Pursuant to the new requirements, the assessment of whether a liability is presented as current or non-current is based on the contractual arrangements in place as at the reporting date and does not impact the amount or timing of recognition. The adoption of the standard did not have a material impact on the Company’s consolidated financial statements. Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended --- December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 12 3. MATERIAL ACCOUNTING POLICY INFORMATION (continued…) 3.2 New Accounting Pronouncements to be Adopted The Company has implemented all applicable IFRS standards recently issued by the IASB. Pronouncements that are not applicable or where it has been determined do not have a significant impact on the Company have been excluded in these consolidated financial statements. The Company is currently assessing the impact that adopting the new standards or amendments will have on its consolidated financial statements. IAS 18 - Presentation and Disclosure of Financial Statements in April 2024, the IASB issued the new standard IFRS 18 - Presentation and Disclosure of Financial Statements. This standard aims to bring more transparency and comparability to the financial performance of companies, enabling investors to make better investment decisions. IFRS 18 introduces three sets of new requirements: improved comparability of the profit or loss statement (statement of income), improved transparency of management-defined performance measures, and more useful grouping of information in financial statements. IFRS 18 will replace IAS 1 - Presentation of Financial Statements. This standard becomes effective for years beginning on or after January 1, 2027, and companies may apply it earlier subject to authorization by relevant regulators. The Company is assessing the impacts to ensure that all information complies with the standard. 4. RECEIVABLES As at December 31, 2025 and March 31, 2025, the Company has the following receivables: December 31, 2025 March 31 2025 Accounts receivable $ - $ 945 GST receivable 1,277 799 $ 1,277 $ 1,744 5. ACCOUNTS PAYABLE AND ACCRUED LIABILITIES As at December 31, 2025 and March 31, 2025, the Company has the following accounts payable and accrued liabilities balances: December 31, 2025 March 31 2025 Accounts payable $ 614,117 $ 643,241 Accrued liabilities 78,279 78,848 $ 692,394 $ 722,089 On March 1, 2023, the Company entered into a Line of Credit (LOC) Agreement with a company indirectly controlled by the CEO (Note 10) to facilitate financing of media and ad spending for a maximum credit facility of US$500,000. As at December 31, 2025, the Company has an outstanding loan payable of $22,411 (March 31, 2025 - $22,411) with an interest of 2% accrued monthly from the with a company indirectly controlled by the CEO reported as part of accounts payable. Per agreed terms with the company indirectly controlled by the CEO, the principal balance shall be due and payable on a rolling net 60 payment term basis. The Company will be in default if no payment is made 90 days after demand. Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 13 6. PLAYCASH APP PROVISIONS This account consists of the value of the PlayCash app coins awarded to the users for completion of certain objectives in the games. These can be converted into gift cards. The liability refers to the remaining balance on the customers’ account in the PlayCash app. 7. LOANS PAYBLE During the year ended March 31, 2025, the Company received an additional $50,000 through promissory notes from the third party with an annual interest rate of 12%. On December 5, 2024, the Company entered into a debt assignment agreement to settle the promissory notes payable with aggregat --- e principal balance of $200,000 against the prepaid of $200,000 to an arm’s length party an waiver of accrued interest. As at December 31, 2025, the Company has an outstanding promissory note payable of $Nil (March 31, 2025 - $Nil). During the year ended March 31, 2025, the Company received $50,000 from the promissory notes with the companies controlled by the CEO. During the nine months period ended December 31, 2025, the Company received $125,000 from the convertible promissory note with the company controlled by the CEO. The convertible promissory note bears 12% compounded annual interest with the maturity date are three months from the date of the initial advance. At the lender’s option any time prior to maturity, the lender may convert the outstanding principal into common shares at the market price on the TSXV at the time of conversion, subject to a minimum conversion price of $0.05 per share. The accrued interest may be converted at $1.00 per share or higher price if required by the TSXV policies. The conversion options were assessed under IAS 32 Financial Instruments: Presentation and IFRS 9 Financial Instruments, and were determined to be a hybrid and compound financial liability, consisting of a debt host, an equity derivative, and a derivative liability. Each component is accounted for separately. The debt host liability consists of the cumulative returns as there is a contractual obligation to pay cash. The equity derivative consists of the conversion option for accrued interest. The derivative liability consists of the minimum of $0.05 per share conversion option for the principal amount. Management determined that the fair value of the equity instrument and the derivative liability to be $Nil at the inception date and as at December 31, 2025. As of December 31, 2025, the Company has an outstanding promissory note payable of $188,746 including interest of $10,483 (March 31, 2025 - $53,263 including interest of $3,263) with an interest rate of 12% Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 14 8. CAPITAL STOCK Share Capital The Company is authorized to issue an unlimited number of common shares with no par value. Stock Options The Company maintains a stock option plan (“SOP”) under which directors, officers, employees and consultants of the Company (the “Grantees”) and its affiliates are eligible to receive stock options. Pursuant to the SOP, the Board of Directors may in its discretion grant to eligible Grantees, the option to purchase common shares at the fixed price over a defined future period. The options vest at the discretion of the Board of Directors. As of December 31, 2025, there are a total of 10,000 (March 31, 2025 – 255,000) stock options outstanding. Options have a maximum term of ten years from the date of grant. During the period ended December 31, 2025, the Company had the following stock options transactions: • Stock-based compensation amounting to $Nil (December 31, 2024 - $13,722) were recognized in the statement of loss and comprehensive loss. • 15,000 options exercisable at $5.70 were forfeited and 215,000 options exercisable at $2.50 and 15,000 exercisable at $5.70 were expired. During the year ended March 31, 2025, the Company had the following stock options transactions: • Stock-based compensation amounting to $12,589 were recognized in the statement of loss an --- d comprehensive loss. • 5,500 options exercisable at $2.50 were forfeited and 77,500 options exercisable at $2.50 were cancelled. Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 15 8. CAPITAL STOCK (Continued…) Stock Options (Continued…) A summary of changes in the Company’s stock options outstanding as at December 31, 2025 and March 31, 2025 is as follows: Number of options Weighted average exercise price Balance, March 31, 2024 328,000 $ 2.80 Cancelled (77,500) 2.50 Forfeited (5,500) 2.50 Granted 10,000 0.50 Balance, March 31, 2025 255,000 $ 2.80 Forfeited (15,000) 5.70 Expired (230,000) 3.08 Balance, December 31, 2025 10,000 $ 0.50 Details of options outstanding as at December 31, 2025 are as follows: Expiry Date Exercise Price Remaining Life (Years) Number of Options Issued and Outstanding Number of Options Exercisable January 31, 2029 $ 0.50 3.09 10,000 10,000 $0.50 3.09 10,000 10,000 During the year ended March 31, 2025, there were 10,000 options granted to the CFO with a fair value of $3,880. The Company uses the Black-Scholes option pricing model with the following assumptions. No options were granted during the nine months ended December 31, 2025. March 31, 2025 Volatility rate 219.40% Risk-free rate 2.69% Forfeiture rate 0% Exercise price $0.05 Dividend yield rate 0% Weighted average expected life 4 years Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 16 9. RELATED PARTY TRANSACTIONS Key management personnel include those people who have authority and responsibility for planning, directing and controlling the activities of the Company, directly or indirectly. Key Management personnel include the Company’s executive officers and Board of Director members. Related party transactions impacting the financial statements are summarized below and include transactions with the following individuals or entities: For the nine months ended For the three months ended Transactions with related parties: December 31, 2025 December 31, 2024 December 31, 2025 December 31, 2024 Management fees were accrued or (paid) to: Chief Executive Officer $ 4,500 $ - $ 1,500 $ - Former Chief Financial Officer - 26,250 - 5,250 Director 11,611 20,337 8,542 5,558 Former Director 3,000 - 1,000 - Professional fees were accrued or (paid) to: Former Chief Financial Officer 19,468 37,121 - 9,774 Corporate Secretary 23,625 23,625 7,875 5,250 Share-based compensations were accrued or (paid) to: Former Chief Financial Officer - 2,472 - - Corporate Secretary - 1,648 - - Other expenses accrued or (paid) to companies controlled by Chief Executive Officer - 9,135 - - - $62,204 $120,588 $18,917 $25,832 The other expenses due to the companies controlled by the CEO pertain to the following: For the nine months ended For the three months ended December 31, 2025 December 31, 2024 December 31, 2025 December 31, 2024 Search monetization media buys $ - $ 9,135 $ - $ 9,135 Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 17 9. RELATED PARTY TRANSACTIONS (continued…) 10. BREAKDOWN OF EXPENSES AND OTHER INCOME Following is a breakdown of software and development expenses for --- the three and nine months ended December 31, 2025, and 2024: For the nine months ended For the three months ended SOFTWARE AND DEVELOPMENT EXPENSES December 31, 2025 December 31, 2024 December 31, 2025 December 31, 2024 Share-based payments - 11,250 - - Total software and development expenses $ - $ 11,250 $ - $ - Following is a breakdown of operating expenses for the three and nine months ended December 31, 2025 and 2024: For the nine months ended For the three months ended OPERATING EXPENSES December 31, 2025 December 31, 2024 December 31, 2025 December 31, 2024 Interest and bank charges 13,978 23,194 7,013 6,276 Software, Internet, & Domains 6,527 3,786 3,903 2,907 Total operating expenses $ 20,505 $ 26,980 $ 10,916 $ 9,183 Balances with related parties: December 31, 2025 March 31, 2025 Accounts payable to companies with common directors: Chief Executive Officer $ 47,229 $ 46,144 Former Chief Financial Officer 58,422 52,122 Corporate Secretary 49,075 42,700 Accrued liabilities to companies with common directors: Chief Executive Officer 6,500 2,000 Former Chief Financial Officer 9,000 9,000 Director 23,968 12,355 Former Director 1,000 - Loans payable to companies with common directors: Chief Executive Officer 188,745 53,263 $ 383,938 $ 217,584 Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 18 10. BREAKDOWN OF EXPENSES AND OTHER INCOME (continued…) Following is a breakdown of general and administrative expenses for the three and nine months ended December 31, 2025 and 2024: For the nine months ended For the three months ended GENERAL & ADMINISTRATIVE EXPENSES December 31, 2025 December 31, 2024 December 31, 2025 December 31, 2024 Office and miscellaneous $ 1,124 $ 4,624 $ 620 $ 4,136 Management fees 19,111 21,992 11,042 8,807 Professional fees 85,291 149,951 28,120 18,475 Share-based payments - 2,472 - - Bad debt expense 167 - - - Transfer agent and filing fees 17,652 14,892 14,800 301 Total general & administrative expenses $ 123,345 $ 193,931 $ 54,582 $ 31,719 Following is a breakdown of other income (expenses) for the three and nine months ended December 31, 2025 and 2024: For the nine months ended For the three months ended OTHER INCOME (EXPENSES) December 31, 2025 December 31, 2024 December 31, 2025 December 31, 2024 Other income (expense) - 35,375 - (9,917) Gain (loss) on foreign exchange 14,597 2,377 5,363 2,681 Total other income (expenses) $ 14,597 $ 37,752 $ 5,363 $ (7,236) 11. CAPITAL MANAGEMENT The Company’s objectives when managing capital are to safeguard the Company’s ability to continue as a going concern and to maintain a flexible capital structure which optimizes the costs of capital at an acceptable risk. In the management of capital, the Company includes its components of equity. The Company manages the capital structure and makes adjustments to it in light of changes in economic conditions and the risk characteristics of the underlying assets. To maintain or adjust the capital structure, the Company may attempt to issue new shares, issue debt, acquire or dispose of assets. In order to maximize ongoing capital management efforts, the Company does not pay out dividends. Management reviews its capital management approach on an ongoing basis and believes that this approach is reasonable given the relative size of the Company. The Company currently is not subject to externally imposed --- capital requirements. There have been no changes in the Company’s management of capital during the year. Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 19 12. FINANCIAL INSTRUMENTS AND RISK MANAGEMENT Fair values The Company’s financial instruments are cash, receivables, accounts payable, loans payable, PlayCash app provisions, and due from related parties. The fair value of the Company’s receivables, accounts payable, PlayCash app provisions, and the loans payable amount approximate carrying value, due to their short terms to maturity. The Company’s cash is measured at fair value under the fair value hierarchy based on level one quoted prices in active markets for identical assets or liabilities. The Company determines the fair value of financial instruments according to the following hierarchy: Level 1 – Quoted prices are available in active markets for identical assets or liabilities as of the reporting date. Active markets are those in which transactions occur in sufficient frequency and volume to provide pricing information on an ongoing basis. Level 2 – Pricing inputs are other than quoted prices in active markets included in Level 1. Prices in Level 2 are either directly or indirectly observable as of the reporting date. Level 2 valuations are based on inputs, including quoted forward prices for commodities, time value and volatility factors, which can be substantially observed or corroborated in the marketplace. Level 3 – Valuations in this level are those with inputs for the asset or liability that are not based on observable market data. As at December 31, 2025 and March 31, 2025, the fair value of the cash, receivables and accounts payable approximate their book values due to their short-term nature. The Company is exposed to a variety of financial instrument-related risks. The Board approves and monitors the risk management processes, inclusive of counterparty limits, controlling and reporting structures. The type of risk exposure and the way in which such exposure is managed is provided as follows: Credit risk Credit risk is the risk of an unexpected loss if a customer or third party to a financial instrument fails to meet its contractual obligations. Financial instruments that potentially subject the Company to credit risk consist of cash and amounts due from related parties. The Company deposits cash with high credit quality financial institutions as determined by rating agencies. As a result, the Company is not subject to significant credit risk on its cash. The credit risk associated with the receivables is limited to its value of $1,277 (March 31, 2025 – $1,744). Liquidity risk Liquidity risk is the risk that the Company will not be able to meet its financial obligations as they fall due. The Company manages liquidity risk through its capital management as outlined in Note 12. The Company will need to raise additional capital in order to meet its obligations as they come due when necessary. Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 20 12. FINANCIAL INSTRUMENTS AND RISK MANAGEMENT (continued…) Market Risk Market risk is the risk of loss that may arise from changes in market factors such as interest rates, commodity and equity prices, and for --- eign exchange rates. (a) Interest rate risk Interest rate risk is the risk that the fair value or future cash flows of a financial instrument will fluctuate because of changes in market interest rates. The risk that the Company will realize a loss as a result of a change in interest rates is minimal, as the Company does not have any variable interest rate investments or financial liabilities. (b) Price risk The Company is not exposed to price risk, as it has no investments in publicly traded securities as at December 31, 2025. (c) Currency risk The Company is exposed to currency risk on its financial instruments denominated in US dollars and Indian Rupees. As at December 31, 2025, the Company has net financial liabilities of approximately $270,351 (March 31, 2025 –$277,229) denominated in US dollars, net financial liabilities of approximately $37,403 (March 31, 2025 - $37,400) denominated in Euros, net financial liabilities of approximately $101,976 (March 35, 2025 - $112,600) denominated in British Pounds, and net financial liabilities of approximately $6,825 (March 31, 2025 - $6,800) denominated in Indian Rupees. A 10% change in the exchange rate of the U.S dollar, Euro, British Pound, and Indian Rupee over the Canadian dollar would result in a change in foreign exchange of approximately $41,655 to net and comprehensive loss. (d) Concentration risk The company is vulnerable to risk concentration in trade receivables due to its restricted client base and reliance on a single customer. There is no revenue for the nine months ended December 31, 2025. The table below displays the Company's risk exposure in terms of credit concentration as a percentage of client revenue for the nine months ended December 31, 2024. Revenue Customer $ % Search monetization Alot Inc. 24,920 100% 24,920 Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 21 13. SEGMENTED INFORMATION The Company’s operations were in a single reporting operating segment until its incorporation of Good Gamer India (“GGI”) and Good Gamer US (“GGUS”). With the addition of GGI and GGUS, the Company then had three (3) principal reporting segments: Canada, India and US. Operations of GGI were later discontinued in October 2021. The reportable segments were determined based on the geographical location of the expenditures and income. Reportable segments are defined as components of an enterprise about which discrete financial information is available that is evaluated regularly by the chief operating decision maker in deciding how to allocate resources and in assessing performance. During the 15-month ended March 31, 2022, it was determined that aside from geographical location, a division of revenues and costs based on the cash-generating units (CGUs), which essentially reflects the nature of services provided and goods sold better represents the information for strategic reporting purposes of the Company. As such, moving forward, the Company will have the following reportable segments: display advertisements, non-fungible tokens (NFTs), search monetization, chrome extensions, corporate and development, tournament management platform (TMP), PlayCash and Fantasy app. For the nine months ended December 31, 2025, the Company’s financial results are as follows: For the nine months ended December 31, 2024, the Company’s financial results are as follows: CANA --- DA USA Total Revenues $- $ - $- Cost of sales - - - Gross Profit (Loss) - - - Software and development expenses - - - Operating expenses (20,141) (364) (20,505) General & Administrative expenses (123,345) - (123,345) Other income and expenses 14,597 - 32,415 Net loss $(128,889) $ (364) $(129,253) Canada USA Total Revenues $ 24,920 $ - $ 24,920 Cost of sales (23,449) - (23,449) Gross Profit (Loss) 1,471 - 1,471 Software and development expenses (11,250) - (11,250) Operating expenses (26,980) - (26,980) General & Administrative expenses (193,491) (440) (193,931) Other income and expenses 37,752 - 37,752 Net loss $ (192,498) $ (440) $ (192,938) Good Gamer Entertainment Inc. Notes to Interim Consolidated Financial Statements As at and for the periods ended December 31, 2025 and 2024 (Unaudited - Expressed in Canadian Dollars) | 22 14. COMMITMENTS On February 16, 2021, the Company entered into a license agreement with an arm’s length party for the use of affiliate system software for the purpose of affiliate management and statistical recording and reporting. The contractual obligation is for 24 months ending March 31, 2023 and contract commitment is $63,780 (GBP £37,200). On December 7, 2022, a judgment was made for the Company to pay GBP 37,905.09 plus daily interest of 0.035% totaling GBP 6,673 recorded as accrued interest in connection with the license agreement. On March 9, 2023, the Company's subsidiary Boost Interactive entered into a joint venture agreement with a third party for the purpose of accessing and maximizing the usage of their AI powered marketing platform for 24 months unless the Company can provide a notice of termination for at least 30 days but not more than 60 days.
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